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Instructor guide

Things to prepare

In a typical workshop the optional in-browser episode is not taught. But if you intend to teach it:

Mirror a fresh https://github.com/coderefinery/example-project from https://github.com/bast/example-project.

Do not just fork it since it can confuse users sending pull requests.

Different ways to present

The whole lesson covers why you would use git, how to use it, and practical tips. The earlier lessons are long, the later ones go quite fast.

The “Basics” section is the core of how to use git, and from there sections do just what they say. “Basics”, “Branching and merging”, and “Conflict resolution” are the shortest basics of git (collaboration is another lesson).

“Motivation”, “Basics” and “Sharing repositories online” is the shortest path to a single-user Dropbox-like usage.

If your audience doesn’t need to be taught the “how” and only the “why”, you can present sections “Motivation” and “Tips”, which should explain the high-level picture, and they should use git better, if they already know the basics.

Optional sections: For a complete beginner exposed to version control the half day schedule is too long. These section can be skipped:

  • “Using the Git staging area” can be skipped but is somewhat useful. It would also make a good homework or advanced assignment.

  • “Git under the hood” can be skipped if time is tight - it is not important to typical use.

  • The short section “Sharing repositories online GitHub” is here to give people a very simple taste of remote mirroring, and can be skipped we are exposed to GitHub in another lesson on the same afternoon. Otherwise it can be skipped or moved to another module.

  • The “In-browser session” can be taught to audiences who need to be able to commit to existing repositories (e.g. documentation, webpages, …) but may not want to use command line.

Conflict resolution

We use screenshots from a violent video game in the section on conflict resolution, but it should be emphasized that conflicts are a good thing since otherwise collaborators would overwrite each other’s changes. Git saves us from this situation by producing conflicts.

Inspecting history

Key lesson is how to find when something is broken or what commit has broken the code.

It can be useful to emphasize that it can be really valuable to be able to search through the history of a project efficiently to find when bugs were introduced or when something changed and why. Also show that git blame and git show are available on GitHub and GitLab.

When discussing git blame and git bisect the “when” is more important than “who”. It is not to blame anybody but rather to find out whether published results are affected.

Discuss how one would find out this information without version control.

Questions to involve participants:

  • Have you ever found a bug in your code and wondered whether it has affected published results?
  • Have you ever wondered when, and by whom, a particular line of code was introduced?
  • Have you ever found out that a code behaves differently than it used to but you are not sure when precisely this changed?

Confusion during git bisect exercise:

Learners may get stuck in the git bisect exercise if they incorrectly assign a commit as bad or good. To leave the bisect mode and return to the commit before git bisect start was issued, one can do

$ git bisect reset

and start over if needed.

Live better than reading the website material

It is better to demonstrate the commands live and type-along. Ideally connecting to examples discussed earlier.

Log your history in a separate window

The screencasting (shell window cheatsheet) hints have been moved to the presenting manual.

Create a cheatsheet on the board

Create a “cheatsheet” on the board as you go . After each command is introduced, write it on the board. After each module, make sure you haven’t forgotten anything. Re-create and expand in future git lessons. One strategy is:

  • a common section for basic commands: init, configclone, help, stash
  • info commands, can be run anytime: status, log, diff, graph
  • A section for all the commands that move code from different states: add, commit, etc. See the visual cheat sheet below.

You can get inspired by http://www.ndpsoftware.com/git-cheatsheet.html to make your cheatsheet, but if you show this make it clear there are far, far more commands on there than you need to know right now., and it’s probably too confusing to use after this course. But, the idea of commands moving from the “working dir”, “staging area”, “commits”, etc is good.

Example:

Draw a graph on the board

Draw the standard commit graphs on the board early on - you know, the thing in all the diagrams. Keep it updated all the time. After the first few samples, you can basically keep using the same graph the whole lesson. When you are introducing new commands, explain and update the graph first, then run git graph, then do the command, then look at git graph again.

Repeat the following points

  • Always check git status, git diff, and git graph (our alias) before and after every command until you get used to things. These give you a clear view into what is going on, the key to knowing what you are doing. Even after you are used to things… anytime you do something you do infrequently, it’s good to check.

  • git graph is a direct representation of what we are drawing on the board and should constantly be compared to it.

  • Once you git add something, it’s almost impossible to lose it. This is used all the time, for example once you commit or even add it is hard to lose. Commit before you merge or rebase. And so on.

Start from identical environment

You probably have a highly optimized bash and git environment - one that is different from students. Move .gitconfig and .bashrc out of the way before you start so that your environment is identical to what students have.

Sections to skip when teaching live

The discussion Git vs. Subversion and Git vs. Mercurial in the Motivation section is useful to have in the written material but should be skipped during the lesson unless there are questions.

Typically only very few learners have background in Subversion or Mercurial and the risk is to “waste” 10 minutes on a discussion that nobody can relate to and benefit from.